Weapons allow characters to increase their offensive capabilities and empower their attacks. They can either be found in containers, looted from wild animals around Lumia Island or crafted by mixing different materials and components together.
A weapon can only be equipped by characters who can use its weapon type. In the normal game mode, all players begin with 1 Common weapon of the type they've chosen equipped.
Each weapon type has its own base Attack Speed and Attack Range values that is added to the character's base statistics (also known as stats) and also comes with its own active weapon skill.
In addition to these base stat values, each individual weapon grants their own set of buffs to the character's statistics (these will be listed in green), with higher tier weapons generally granting more and greater stat values. When a stat buff is labeled "[Unique]" it means that it cannot be stacked with the same unique labeled buff from any equipped armor. When equipping multiple items that grant the same unique buff, only the strongest version will be active. A few items may also grant negative stat debuffs (which will be displayed in red) to counterbalance strong buffs.
On top of the stat buffs, certain weapons grant powerful [Unique Passive] effects. These will be listed at the bottom of the item's description, each with a unique name. Similar to unique stat buffs, Unique Passive effects won't stack with those sharing the same name from any equipped armor and only the strongest variant will be in effect. (Certain similar effects, such as Healing Reduction, will not stack even if they come from different Unique passives)
These weapons also grant the following base stat buffs while equipped:
Base Attack Speed: 0.555
Base Attack Range: 4.65m
VF Prosthetic[]
VF Prosthetics are melee weapons with a short attack range. They can be equipped by Echion.
Viper
Deathadder
Black Mamba
Sidewinder
Deathadder Queen
Black Mamba King
Alpha Sidewinder
Deathadder Queen MT
Deathadder Queen FC
Black Mamba King TL
Black Mamba King FC
Alpha Sidewinder ML
Alpha Sidewinder FC
Deathadder Queen VBS
Black Mamba King VBS
Alpha Sidewinder VBS
These weapons also grant the following base stat buffs while equipped:
Base Attack Speed: 0.5
Base Attack Range: 1.4m
Weapon skills[]
Each weapon type comes with its own active weapon skill. Weapon skills (bound to D by default) are used in much the same way as regular character skills are.
Weapon skill becomes available once the character reaches Weapon Mastery level 5 and can be ranked up at Weapon Mastery levels 10 and 15.
List of Weapon Skills[]
While equipped, Daggers grant access to this weapon skill:
Weapon Skill - Cloak and Dagger
D
Notes:
Cloak Become invisible for 1 seconds and increase your movement speed by 25%, decaying over 2 seconds.
Dagger Activate the skill on a targeted enemy to blink behind them, dealing 10(+50% Extra Attack Power)(+15% Skill Amp) skill damage and 8% of the target's current HP as true damage and slowing them by 20% for 1 second.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 10/30/50
Duration: 1/1.5/2
Movement Speed Reduction (%): 20%/35%/35%
Cooldown: 30/25/20
Skill Video
While equipped, Two-handed Swords grant access to this weapon skill:
Weapon Skill - Parry
D
Notes:
Cast Time: 0.13s
Take a defensive position for 0.75 seconds and become immune to all damage and blocking effects. After ending the position, you charge 3m towards the attacking enemy, dealing 100(+150% Additional Attack Power)(+70% Skill Amplification) skill damage to enemies.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 100/150/200
Additional Attack Power: 150%/175%/200%
Cooldown: 30
Skill Video
While equipped, Axes grant access to this weapon skill:
Weapon Skill - Maleficent Helix
D
Notes:
Dash Range: 1m
Damage Radius: 2.5m
While moving in the targeted direction, swing your Axe to deal 50(+50% Extra Attack Power)(+25% Skill Amp)(+6% of the target's Max HP) skill damage to all enemies within range, and restore your HP for 80% of damage dealt.
Cannot go over walls. Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 50/75/100
Extra Attack Power: 50%/65%/80%
Cooldown: 7/6/5
Skill Video
While equipped, Dual Swords grant access to this weapon skill:
Weapon Skill - Dual Sword Rampage
D
Notes:
Range: 3.5m
Dash Range: 5.5m
Charge and swing your swords in the targeted direction, dealing 20(+20% Extra Attack Power)(+5% Skill Amp) skill damage 6 times to all enemies in your path. If you damage an enemy at least 4 times, you can reactivate the skill one more time within 5 seconds. Upon reactivating the skill, dash in the targeted direction, dealing 100(+100% Extra Attack Power)(+40% Skill Amp) skill damage to all enemies in your path.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Cannot go over walls. Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Initial Damage: 20/35/50
Second Damage: 100/175/250
Cooldown: 30/25/20
Dual Sword Rampage Extra Attack Power: 20%/30%/40%
While equipped, Pistols grant access to this weapon skill:
Weapon Skill - Moving Reload
D
Notes:
Your movement speed is increased by 40%(+1% Skill Amp) for 1s. You cannot basic attack while moving. Once your movement ends, basic attack speed of the next 2 attacks increases by 70%.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Movement Speed: 40%/55%/70%
Cooldown: 35/30/25
Skill Video
While equipped, Assault Rifles grant access to this weapon skill:
Weapon Skill - Overheat
D
Notes:
When hitting an enemy with a basic attack, you gain 3 Overheat stacks for each shot. (Maximum of 50 stacks) If you do not basic attack for 6 seconds, you lose 10 stacks every 1 second.
Activating Overheat instantly reloads your ammo and puts you in an Overheat state for 0.1 seconds. (Max 5 seconds) During this period, extra basic attack damage is increased by 0 (Max 5) and attack speed is increased by 20%. The attack speed cap is ignored during this time. Extra Basic Attack Damage and Overheat's duration is also increased based on the number of Overheat stacks.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Attack Speed: 20%/30%/40%
Max Overheat Stacks: 50/75/100
Cooldown: 17
Skill Video
While equipped, Sniper Rifles grant access to this weapon skill:
Weapon Skill - Ballistic Advantage
D
Notes:
Range: 30m, 45 degrees
Projectile Vision Range: 3m
There is a 0.8s delay between each shot.
This skill is not affected by Cooldown Reduction.
The ground marker will be displayed to enemies if within their vision range or upon being hit even if outside vision range.
Activate Ballistic Advantage for 10 seconds in the targeted direction. Use Crippling Shot and Dead to Rights within your vision range. You can fire 3 bullets, with the last one being applied as Dead to Rights.
Crippling Shot Grants you 3 vision, deals 100(+140% Extra Attack Power)(+25% Skill Amp) skill damage, and grants you vision of enemies hit for 2 seconds. Enemies hit are slowed by 90% for 0.5 seconds.
Dead to Rights Grants you 1.5 vision and deals 150(+180% Extra Attack Power)(+40% Skill Amp) skill damage to enemies hit. Dead to Rights deals more damage based on the target's missing HP.
Ballistic Advantage Maximum Damage: 379 ends if you move or are hit by a crowd control effect.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15
Dead to Rights Skill Amplification Damage: 40%/45%/50%
Skill Video
While equipped, Rapiers grant access to this weapon skill:
Weapon Skill - Quick Cut
D
Notes:
Range: 5m
Can be used through walls.
Charge towards the targeted enemy, dealing 80(+60% Extra Attack Power)(+20% Skill Amp) skill damage.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 80/140/200
Cooldown: 30/22/14
Extra Attack Power: 60%/70%/80%
Total Skill Amplification: 20%/35%/50%
Skill Video
While equipped, Spears grant access to this weapon skill:
Weapon Skill - Shadow Stab
D
Notes:
Cast Time: 0.3s
Range: 4m
Powerfully lunge your spear in the targeted direction, dealing 100(+60% Extra Attack Power)(+50% Skill Amplification) skill damage to enemies and slowing them by 35% for 2 seconds. Enemies within 2m take an additional 100 damage and are knocked back based on your basic attack range.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 100/150/200
Extra Attack Damage: 60%/90%/120%
Total Skill Amplification: 50%/60%/70%
Cooldown: 30/25/20
Skill Video
While equipped, Hammers grant access to this weapon skill:
Weapon Skill - Armor Piercing
D
Notes:
Cast time: 0.5s
Range: 4m
Width: 2.5m
Smash the hammer down, dealing 250(+130% Extra Attack Power)(+70% Skill Amp) skill damage and reducing the defense of enemies hit by 10% for 5 seconds.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 250/350/450
Defense Reduction (%): 10%/15%/20%
Cooldown: 25/20/15
Extra Attack Power: 70%/100%/130%
Skill Video
While equipped, Bats grant access to this weapon skill:
Weapon Skill - Full Swing
D
Notes:
Radius: 2.5m, 180 degrees
Swing your bat, dealing 110(+110% Extra Attack Power)(+20% Skill Amp) to your enemies and knocking them back. Enemies hit into wall take 50(+60% Extra Attack Power)(+30% Skill Amp) additional damage and are stunned for 0.8 second.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 110/220/330
Total Skill Amplification: 20%/35%/50%
Second Damage: 20/35/50
Stun Duration: 0.8/0.9/1
Cooldown: 25
Skill Video
While equipped, Throw weapons grant access to this weapon skill:
Weapon Skill - Smokescreen
D
Notes:
Cast Time: 0.15s
Range: 6m
Radius: 2m
Reduces vision range by 98.7%.
Throw a smokescreen at the targeted location that lasts for 2.5 seconds. Enemies inside the smokescreen have their vision reduced.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Cooldown: 40/32/24
Skill Video
While equipped, Shurikens grant access to this weapon skill:
Weapon Skill - Caltrops
D
Notes:
Cast time: 0.3s
Range: 5m
Radius: 2m
Throw caltrops on the ground in an area for 6 seconds, dealing 60(+50% Extra Attack Power)(+20% Skill Amp) skill damage to enemies that step on them and reducing their movement speed by 30% for 1.5 seconds. (Stepping on additional caltrops reduces the damage dealt by 45%.)
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 60/90/120
Total Skill Amplification: 20%/25%/30%
Movement Speed Reduction (%): 30%/40%/50%
Cooldown: 30
Skill Video
While equipped, Bows grant access to this weapon skill:
Weapon Skill - Rain of Arrows
D
Notes:
Cast Time: 0.3s
Range: 28m
Radius: 4m
Inner Radius: 2m
Fire a volley of arrows at the targeted area. The arrows reach the target after 2.5 seconds, dealing 100(+100% Extra Attack Power)(+40% Skill Amp) skill damage to each enemy hit, and reducing their movement speed by 25%. Enemies at the center of the rain of arrows take 200(+190% Extra Attack Power)(+60% Skill Amp) skill damage.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 100/200/300
Damage at Inner Range: 200/400/600
Cooldown: 30/27/24
Skill Video
While equipped, Crossbows grant access to this weapon skill:
Weapon Skill - Expulsion Shot
D
Notes:
Cast Time: 0.55s
Range: 5.5m, 60 degrees
Impact Area: 0.3m
Knockback Distance: 4.75m
Fire a powerful crossbow shot in the targeted direction. Targets hit by the arrows take 50(+50% Extra Attack Power)(+30% Skill Amp) skill damage and are knocked back. Enemies knocked into a wall are stunned for 1.25 seconds and take 50(+50% Extra Attack Power)(+30% Skill Amplification) extra skill damage.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 50/100/150
Extra Attack Power: 50%/60%/70%
Cooldown: 40/32/24
Skill Video
While equipped, Gloves grant access to this weapon skill:
Weapon Skill - Uppercut
D
Notes:
Range: 1.35m
Character will dash towards the target on use.
Damage is affected by life steal, but not by skill damage increase effects.
Can not be used when Rooted or Grounded.
Punch your target, dealing 110% Extra Attack Power * (Basic Attack Amp)(+30% Skill Amp) basic attack damage and an additional 60% of final damage and 50 true damage. Damage dealt with Upper Cut can not Critically Strike.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Extra Damage: 60%/80%/100%
True Damage: 50/60/70
Cooldown: 9/7/5
Skill Video
While equipped, Tonfas grant access to this weapon skill:
Weapon Skill - Quick Spin
D
Notes:
Cast time: Instant
Block damage coming from all directions for 0.75 seconds and return 0.2 of the damage back to the attacking enemy. (Does not block attack effects.)
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Returned Damage Ratio: 0.2/0.3/0.4
Cooldown: 30/25/20
Skill Video
While equipped, Guitars grant access to this weapon skill:
Weapon Skill - Love &...
D
Notes:
Range: 8.5m
Projectile Speed: 12.5m/s
Release a sound wave in the targeted direction, dealing 100(+Additional Attack Power 100%)(+60% Skill Amp) skill damage to enemies hit in a straight line and slowing them by 99%. The slow effect dissappears over 1 seconds.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 100/150/200
Extra Attack Power: 100%/130%/160%
Total Skill Amplification: 60%/70%/80%
Cooldown: 25
Skill Video
While equipped, Nunchakus grant access to this weapon skill:
Weapon Skill - Breath of the Dragon
D
Notes:
Range: 4 ~ 9m
Width: 1.5m
The range gradually increases the longer its charged.
Charging: Swing the nunchaku quickly while moving, creating a gust of wind and slowing the caster by 20%.
Active: Launch the gust of wind in the targeted direction dealing 100(+50% Extra Attack Power)(+40% Skill Amp) to 150(+120% Extra Attack Power)(+65% Skill Amp) skill damage depending on charge time. Swinging the nunchaku for the maximum charging time stuns enemies hit for 1 seconds.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Minimum Damage: 100/175/250
Maximum Damage: 150/300/450
Cooldown: 28/24/20
Skill Video
While equipped, Whips grant access to this weapon skill:
Weapon Skill - Wind Cutter
D
Notes:
Cast time: 0.26s
Range: 5m, 80 degrees
Snap your whip twice, dealing 40(+40% Extra Attack Power)(+30% Skill Amp) skill damage per hit and reducing movement speed by 25% for 1s.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 40/70/100
Cooldown: 25/20/15
Movement Speed Reduction: 25%/30%/40%
Skill Video
While equipped, Cameras grant access to this weapon skill:
Weapon Skill - Flash
D
Notes:
Range: 4m, 100 degrees
Flash your camera in the targeted direction, dealing 50(+60% Extra Attack Power)(+30% Skill Amp) damage. Enemies facing you take 100 additional damage and have reduced vision for 2 seconds.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 50/100/150
Extra Damage: 100/150/200
Extra Attack Power: 60%/90%/120%
Total Skill Amplification: 30%/40%/50%
Cooldown: 30
Skill Video
While equipped, Arcana grant access to this weapon skill:
Weapon Skill - VF Dispersion
D
Notes:
Create 3 spheres of condensed VF energy around you. The spheres fly towards nearby enemies, dealing 30(+25% Skill Amp) skill damage to the target and its surroundings.
Damage to Wild Animals is increased by 50%.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.
Damage: 30/50/70
Cooldown: 30/25/20
Skill Video
While equipped, VF Prosthetics grant access to this weapon skill:
Weapon Skill - VF Stabilization
D
Notes:
Cooldown reduction is applied to current remaining cooldown.
Echion casts for 1 second, gaining additional effects based on the state of his VF.
Below 50: Gains 45 VF.
50 or higher: Consume 45 VF to reduce the cooldown of all non-weapon skills by 60% and increase your movement speed by 25% for 0.85 seconds.
During VF Overflow: The duration of VF Overflow is increased by 1.5 seconds, the cooldown of all skills, excluding VF Stabilization, is reduced by 60%, and his movement speed is increased by 25% for 0.85 seconds.
During Exuviation: The duration of Exuviation is reduced by 4 seconds.
Skill Level up at Weapon Mastery Lv5, Lv10, and Lv15 Fixed Cooldown: This skill is not affected by Cooldown Reduction.