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Infusions in Eternal Return are an upgrades system exclusive to the Cobalt Protocol game mode.
Description[]
Similar to equippable items and augments, infusions grant constant passive effects that strengthen the character's offensive and defensive capabilities, or may grant some other useful effect for them and/or their team.
There are 3 infusion ranks: Tier I (with Grey icons), Tier II (with Blue icons) and Tier III (with Purple icons). Infusions can be purchased and upgraded by spending
Credits at the Synthesizer, with Tier I infusions costing 20
, Tier II costing 25
and Tier III costing 30
. Some infusions have a single rank, with standalone Tier II infusions costing 35
and Tier III costing 50
. The infusions avaoiable for purchase can be rerolled up to 5 times, with the first reroll being free and the other 4 reroll costing 2
each.
List of infusions[]
| Name | Icons | Effect |
|---|---|---|
| Vigor I / II / III | ![]() ![]()
|
Gain 15/25/40 Attack Power. |
| Fortitude I / II / III | ![]() ![]()
|
Gain 15/25/40 Defense. |
| Celerity I / II / III | ![]() ![]()
|
Gain 25%/30%/40% Attack Speed. |
| Haste I / II / III | ![]() ![]()
|
Increases Movement Speed by 0.2/0.25/0.35. |
| Cooldown Reduction I / II / III | ![]() ![]()
|
Increases Cooldown Reduction by 6%/10%/14%. Increases maximum Cooldown Reduction by 6%/8%/10%. |
| Tenacity I / II / III | ![]() ![]()
|
Gain 10%/20%/35% Tenacity. |
| Spot Weakness I / II / III | ![]() ![]()
|
Gain 15%/25%/35% Critical Strike Chance. |
| Barricade I / II / III | ![]() ![]()
|
Gain 10/20/35 Defense and 5%/8%/15% Omnisyphon when below 50% HP. |
| Hyperfocus I / II / III | ![]() ![]()
|
Gain 10%/13%/16% Critical Strike Chance and 5%/8%/15% Critical Damage when below 50% HP. |
| Introversion I / II / III | ![]() ![]()
|
If you haven't received combat damage in the last 5 seconds, recover 6%/9%/12% of your missing HP and SP per second. |
| Rise from the Ashes |
|
Upon death, automatically revive with fully recovered HP and SP after 3 seconds. During Cooldown, Attack Power increases by 25 and Skill Amp by 35. |
| Omnipotence I / II / III | ![]() ![]()
|
Skill Amplification increased by 5%/10%/15%. Gain 4%/6%/10% additional Skill Amplification for each Infusion attached. |
| Miasma Fog I / II / III | ![]() ![]()
|
Upon dying, all enemy test subjects within a 4m range have their Defense reduced by 15% for 5 seconds. Create a swamp that slows enemies in it by 20%/40%/60%. |
| Plasma Nova |
|
1 second after casting your weapon skill, deal 850 cellular damage over 2.5 seconds to all enemy test subjects within 4m. (Cooldown: 30s) |
| Time Efficiency I / II / III | ![]() ![]()
|
Casting your Ultimate (R) reduces the cooldown of your normal skills by 30%/50%/80%. (Cooldown: 30s) Casting a normal skill reduces the cooldown of this Infusion by 1 second. |
| Overwhelming Strength |
|
Become Unstoppable for 3 seconds upon casting your Ultimate (R). (Cooldown:30s) |
| Overcharge I / II / III | ![]() ![]()
|
For each Power Beacon under ally control, the effect of each Power Beacon gets increased by 8%/12%/20%. |
| Party Rocker I / II / III | ![]() ![]()
|
Hitting an enemy with a skill causes them to dance for 0.7/1/1.5 seconds. (Cooldown: 15s) |
| Health Insurance |
|
Heal Packs recover 30% more HP/SP and grants a 400 HP shield over 20 seconds. While you have a shield, your movement speed increases by 10%. |
| Strike Force I / II / III | ![]() ![]()
|
After using the Deploying Loop, gain 150%/150%/200% increased Movement Speed for 5/7/10 seconds. Casting a skill or performing a basic attack cancels this effect. |
| Suspicious Experiment |
|
Get a random infusion. |
| Fissure |
|
Dealing cellular damage (based on your max HP) to enemies behind the target of your basic attack. (Melee) 12% (Ranged) 8% |
| Scar Ripper I / II / III | ![]() ![]()
|
Gain a stack (up to a maximum of 5 stacks) whenever you hit an enemy test subject with a basic attack. For each stack, your basic attacks deal 12/24/36 (Melee) or 8/16/24 (Ranged) additional cellular damage. |
| 7N39 |
|
Armor Penetration increased by 10%. |
| Spirit Culling |
|
Whenever you or your summons deal damage, recover SP equal to 100% of the damage dealt. |
| Spirit Culling Mk2 |
|
Whenever you or your summons deal damage, recover HP equal to 28% and SP equal to 100% of the damage dealt. |
| Dulled Blades |
|
After receiving a Critical Strike, take 30% reduced damage from subsequent Critical Strikes for 5 seconds. (Cooldown: 15s) |
| Steadfast |
|
Take 25% reduced damage when immobilized. |
| Thorn Shackles |
|
Immobilizing a target increases all damage dealt to them by 12% for 5 seconds. (Cooldown: 15s) |
| Sadistic Nature I / II / III | ![]() ![]()
|
Whenever you deal skill damage to an enemy test subject, drains some of their HP to recover your HP. (Cooldown 8s) (Melee) Damage 5%/8%/15% Current HP, Recover 8%/12%/20% Current HP (Ranged) Damage 3%/5%/10% Current HP, Recover 8%/10%/15% Current HP |
| Martyr I / II / III | ![]() ![]()
|
Upon dying, create a blast after 1.5 seconds with a radius of 5m that knocks enemies airborne and deals 1.5% of their missing HP as true damage. |
| Gag Order |
|
2 seconds after casting your weapon skill, enemy test subjects within 4m are silenced for 1.2 seconds. (Cooldown: 20s) |
| Money = Power I / II / III | ![]() ![]()
|
Whenever you would earn any amount of Credits, instead earn that amount plus one. For every 50 Credits you own, deal 2%/3%/4% additional damage. (Up to 3/4/5 stacks) |
| Valkyrie Drive |
|
While above a certain amount of HP, taking damage from an enemy test subject activates [Valkyrie Drive: Protection]. [Valkyrie Drive: Protection] Immediately teleport to a random location away from combat. Then, gain a 550 shield that lasts for 3 seconds and increased Movement Speed. (Instant Teleport Range: 5.5m) |
| A.M.D.S |
|
Activates the A.M.D.S Barrier, making you immune to all enemy skills, weapon skills, and item effects for a short period of time. When the Barrier is broken by an enemy test subject, launch a homing missile that deals cellular damage. (Cooldown: {0}s) |
| Rabid |
|
Gain increased movement speed and HP Regen when below 35% HP. Movement Speed 1 HP Regen 850% |
| Double Trouble I / II / III | ![]() ![]()
|
While owning this Infusion, your Attack Power is reduced by 18%/?%/?%. Your basic attacks now hit enemies twice. (Cooldown: 4.5s) |













































































