When they fight together, twins Debi & Marlene, are more powerful than anyone else thanks to their special power. They deal damage by tag teaming and coordinating with each other to dominate battles.
Background[]
Stick with me! I got this. / Like hell you do.
Twins with extraordinary powers. When they are side by side, their power to protect each other is stronger. But when they are apart, their powers fade away.
When those who seek their power appeared, the sisters were forced to separate. The twins believed the only way they could live their lives was to stay apart, until they encountered forces they couldn't handle alone.
When the younger sister almost lost her beloved twin, she made a brave decision: to join forces again and survive together.
"If this is our destiny, we will embrace it."
Skills[]
Passive - Blue & Red
T
Notes:
Passive:When Debi's in control, her Defense is increased by 5, and when Marlene takes over, her basic attack range changes to 4. Debi & Marlene basic attack deals 80% * (Basic Attack Amp) damage.
Debi & Marlene's basic attack and skills ink the target with Blue & Red, respectively. This effect stacks up to 5 times. When Blue & Red's ink changes from one color to another, the original color disappears, dealing 10(+70% Extra Attack Power)+0% = (50% Critical Strike Chance) skill damage to the target and increasing Debi & Marlene's movement speed by 70% for 5 seconds. (Max Stacks: 5) Additionally, the cooldown of Cover Me, Marlene! or Now, Debi! is reduced by 0.5 seconds when the colors are inked, and dealing damage with Blue & Red reduces their cooldown by an additional 1 seconds.
Debi & Marlene's Basic Attack doesn't critically hit, but increases the critical strike chance by 1% for every 1% critical strike damage increase. Additionally, Blue & Red's damage is increased by 50% of their Critical Strike Chance.
Damage: 10/15/20
Defense Increase: 5/10/15
Movement Speed Increase (%): 1/2/3
Cost: None
Skill Video
1st Skill (Debi) - Hard Slash
Q
Notes:
Range: 4.5m
Width: 1m
Debi slams her sword forward, dealing 50(+70% Extra Attack Power) skill damage. Hitting an enemy increases Attack Speed by 8% for 5 seconds. (Max Stacks: 4)
This skill is also considered as a basic attack and its effect is activated upon hitting an enemy for the first time. Cooldown and Casting Time are reduced based on additional Attack Speed.
Damage: 50/75/100/125/150
Attack Speed Increase (%): 8%/9%/10%/11%/12%
Cooldown: 4
Cost: None
Skill Video
2nd Skill (Debi) - Whirl Dance
W
Notes:
Radius: 3m
Debi swings her sword wildly, dealing 40(+60% Extra Attack Power)(+5% of target's Max HP) skill damage, and blocking enemy projectiles and basic attacks in range.
Cooldown and Casting Time are reduced based on additional Attack Speed.
Damage: 40/70/100/130/160
Max HP Damage (%): 5%/5.5%/6%/6.5%/7%
Cooldown: 12
Cost: None
Skill Video
3rd Skill (Debi) - Cover Me, Marlene!
E
Notes:
Marlene Backwards Move Range: 2m
Marlene Projectile Range: 6.8m
Marlene Radius: 0.8m
Debi Dash Range: 4.5m
Debi Damage Range: 6m
Debi Damage Width: 1.2m
Passive: Debi & Marlene's movement speed increases by 25% when they switch, and they return to normal after 1.5 seconds.
Call Marlene to switch. When switching, Marlene moves backwards and releases energy, dealing 30(+70% Extra Attack Power) skill damage to the first enemy hit. After 1.5 seconds, that enemy and all nearby enemies are slowed by 40% for 0.75 seconds.
Debi remains in her switched position for 5 seconds, and using Crescent Slash causes Debi to dash forward, dealing 30(+70% Extra Attack Power) skill damage to enemies in her path and knocking them airborne for 0.5 seconds.
This skill is also considered as a basic attack and its effect is activated upon hitting an enemy for the first time. It is not affected by cooldown reduction, and its Casting Time is reduced based on additional Attack Speed.
Marlene Damage: 30/65/100/135/170
Debi Damage: 30/70/110/150/190
Cooldown: 15/14/13/12/11
Cost: None
Skill Video
1st Skill (Marlene) - Crescent Slash
Q
Notes:
Projectile Range: 6.8m
Projectile Radius: 0.5m
Marlene releases energy, dealing 50(+65% Extra Attack Power) skill damage. Hitting an enemy increases Attack Speed by 8% for 5 seconds. (Max Stacks: 4)
This skill is also considered as a basic attack and its effect is activated upon hitting an enemy for the first time. Cooldown and Casting Time are reduced based on Additional Attack Speed.
Damage: 50/75/100/125/150
Attack Speed Increase (%): 8%/9%/10%/11%/12%
Cooldown: 4.5
Cost: None
Skill Video
2nd Skill (Marlene) - Crescent Dance
W
Notes:
Enemy Detection Radius: 5m
Marlene spins rapidly, releasing 3(+0 of Extra Attack Speed) bolts of energy that fly toward nearby enemies. Enemies take 15(+45% Extra Attack Power) skill damage and are inked with Red of Blue & Red every 2 hits. Enemies already hit by the energy take 25% damage.
Increases the number of energy shots fired up to a maximum of 7 based on additional attack speed, while reducing cooldown.
Damage: 15/30/45/60/75
Number of Shots: 3/4/5/6/7
Cooldown: 11
Cost: None
Skill Video
3rd Skill (Marlene) - Now, Debi!
E
Notes:
Debi Dash Range: 4.5m
Debi Damage Range: 6m
Debi Damage Width: 1.2m
Marlene Backwards Move Range: 2m
Marlene Projectile Range: 6m
Marlene Radius: 0.8m
Passive: Debi & Marlene's Movement Speed increases by 25% when they switch, and they return to normal after 1.5 seconds.
Call Debi to switch. When switching, Debi lunges forward, dealing 30(+70% Extra Attack Power) skill damage to enemies in her path, knocking them airborne for 0.5 seconds.
Marlene remains in her switched position for 5 seconds, and using Hard Slash causes Marlene to move backwards and release energy, dealing 30(+70% Extra Attack Power) skill damage to the first enemy hit. After 1.5 seconds, that enemy and all nearby enemies are slowed by 20% for 0.75 seconds.
This skill is also considered as a basic attack, and its effect is activated upon hitting an enemy for the first time. It is not affected by cooldown reduction, and its Casting Time is reduced based on Additional Attack Speed.
Debi Damage: 30/70/110/150/190
Marlene Damage: 30/65/100/135/170
Cooldown: 17/15.5/14/12.5/11
Cost: None
Skill Video
Ultimate - Twins Rush
R
Notes:
Cast Time: 0.7s
Dash Range: 8m
Range: 8m
Width: 2m
Stun Duration: 0.5s
Enemies hit who are out of the area before the skill ends won't be pulled in.
Debi & Marlene dash together, dealing 100(+100% Extra Attack Power) skill damage to all enemies in their path before pulling them towards them and stunning them for a short period of time. Enemies take 5(+10% Extra Attack Power) true damage 5 additional times and are inked with Blue & Red.
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Initial Damage: 100/200/300
Second Damage: 5/10/15
Cooldown: 80/70/60
Cost: None
Skill Video
Modifiers[]
These additional modifiers will affect the character when they're played in game modes besides Lumia Island:
Game Mode Adjustments
Normal
Cobalt
Damage Dealt
100%
96%
Damage Taken
100%
95%
Max SP & SP Regen
100%
130%
Ultimate Cooldown Reduction
-
20%
Skins[]
Debi & Marlene
Security Enforcer Debi & Marlene
Cotton Candy Debi & Marlene
After School Debi & Marlene
Debi & Marlene - [Common] (Default)
Security Enforcer Debi & Marlene - [Rare] ( 1485) Headquarters, all clear now. Oh! A very suspicious guy is coming this way!
Cotton Candy Debi & Marlene - [Epic] (450 Season Tokens) Let's go somewhere cool! Hope it's not too cold.
After School Debi & Marlene - [Epic] (450 Season Tokens) Omg this is like, one of my all-time favorite songs—wanna hear it? I already let you hear mine, remember?
Videos[]
Character Spotlight[]
Skin Preview[]
Other[]
Trivia[]
Debi & Marlene were the 65th character to be added to the game.