
Credits are a form of currency in Eternal Return used during matches.
Description[]
Test subjects can collect this mysterious energy-based currency and then send it to the Research Center to get the items and components they need in return. Credits earned throughout a match can only be spent in that match and won't carry over to other ones. The maximum cap for credits is 999
.
In Lumia Island, credits are used to call Transfer Drones, upgrade Tactical Skills or to use the Kiosk. In Cobalt Protocol, credits are used to acquire items and infusions from the sythesizer.
Each player starts with a small amount of credits when the match begins and will gradually earn more as the match progresses (called Credit Spooling). Slaying wild animals and other test subjects will grant credits per kill. Assisting nearby teammates with kills will also earn a small amount (assist credits).
Looting from defeated survivors who were carrying Legendary equipment and rare crafted materials will instead yield itemized credits called Reward that grants an specified amount of credits on use.
Credit Acquisition[]
Players can earn additional credits through several different means (Numbers in parentheses are the amount gained from Assists)
- Start of match: +25

- Credit Spooling:
- Killing/Kill Assist Test Subjects: +10

- Using one of the Reward type consumables
- Killing (and assists on) Wild Animals and their Mutant variants:
- Killing Androids: