
Containers are the main source of items in Eternal Return.
They are found in all shapes and sizes scattered throughout Lumia Island and contain a wide variety of components and gear necessary to enhance a character's capabilities.
Standard Containers[]
Standard containers are containers that are littered all over the island. Things like garbage cans, vending machines, boxes, barrels, and cars, etc. are all standard containers. All types of standard containers hold 8 items.
Each area has a different set of items can be looted from it. The list of items can be found in each area's page: Locations
Air Supplies[]
Air supplies are dropped in random locations through the match in various stages. They come in 3 colors, corresponding to the rarity of the item inside. Opening one of these boxes costs 5 SP.
Blue Air Supply Box[]
Blue Air Supply Boxes (also known as Food Boxes) contain a stack of one of these Rare food items.
They drop at this rate at these times of the day:
- Day 2: 3
- Night 2: 3
- Day 3: 2
- Night 3: 1
Purple Air Supply Box[]
Purple Air Supply Boxes contain Epic materials.
Red Air Supply Box[]
Red Air Supply Boxes contain a Mythic portable crafter Exchangeable. These items allow the player to pick one Mythic Armor item of their choice.
Gathering Nodes[]
There are natural containers that players must collect from to obtain their associated materials. Collecting takes a few seconds. If a player collects items from a node while their inventory is full, the collected items will be dropped on the ground (this does not apply to Tree of Life or Meteorites, trying to collect from them with a full inventory will instead cancel the gathering attempt at the end).
Pile of Stones[]
These can be found in all areas. Collecting from a Pile of Stones will grant:
- 1 Stone
It takes 1s to collect stones, and once gathered it'll go into a 1s cooldown before it can be gathered from again.
Woodpile[]
These can be found in all areas. Collecting from a Woodpile will grant:
- 1 Branch
It takes 1s to collect branches, and once gathered it'll go into a 1s cooldown before it can be gathered from again.
Water Source[]
These can be found in Pond, Stream, Hotel, Temple, Cemetery, Forest, Chapel and School. Collecting from a Water Source will grant:
- 2 Water
It takes 1s to collect water, and once gathered it'll go into a 20s cooldown before it can be gathered from again.
Potato Vine[]
These can be found in Stream, Uptown, Gas Station, Temple, Cemetery and Forest. Collecting from a Potato Vine will grant:
- 1 Potato (20% chance: 1 Yellow Sweet Potato)
It takes 1s to collect potatoes, and once gathered it'll go into a 20s cooldown before it can be gathered from again.
Mushrooms[]
These can be found in Dock, Warehouse, Uptown, Alley, Gas Station, Hotel, Police Station, Fire Station, Hospital, Archery Range, Factory and School. Collecting from a Potato Vine will grant:
- 1 Edible Mushroom (20% chance: 1 Truffle)
It takes 1s to collect mushrooms, and once gathered it'll go into a 20s cooldown before it can be gathered from again.
Flowers[]
These can be found in Pond, Stream, Uptown, Temple, Cemetery and Forest. Collecting from Flowers will grant:
- 2 Flower
It takes 1s to pick flowers, and once gathered it'll go into a 1s cooldown before it can be gathered from again.
Fishing Spot[]
These can be found in Dock, Pond, Stream, Beach, Uptown, Cemetery, Forest and Factory. Collecting from a Fishing Spot will grant:
It takes 1s to catch a fish, and once gathered it'll go into a 20s cooldown before it can be gathered from again.
Special Containers[]
These are containers and gathering nodes for rare materials and/or that are only available in limited quantities.
Ancient Tree[]
Spawns at fixed periods of time throughout the match:
- Day 2: Large tree in Stream, large tree in Cemetery, large tree in Hotel.
- Day 3: Large tree in Temple, large tree in Forest.
Collecting from Ancient trees will grant:
It takes 6s to collect the Tree of Life, and once gathered the gathering node will dissapear.
Crater[]
Spawn at the start of every day/night cycle, starting from Day 1 Night. Meteorite Impacts are announced 1 minute before they spawn. (Any players standing inside an impact zone as a crater spawns will be killed.) A total of 4 Meteorites will spawn per match.
They have a chance to spawn in: School, Temple, Alley, Pond, Factory, Uptown, Chapel
Collecting from Craters will grant:
It takes 6s to collect the Meteor, and once gathered the gathering node will dissapear.
Corpses[]
Neutral enemies (wild animals and androids) that have been defeated will leave a corpse that can be looted like a container. If multiple corpses are within a 2.5m radius of each other, their loot will be grouped up into one window for convenience.
Players turn into player corpses when they are killed after being downed and contain most of the items that player was carrying, including what they had equipped. Certain items, such as Legendary or Mythic equipment, won't appear and will instead be converted into a Reward consumable that grants credits on use. Only half of items such as food, beverages, and vision items that the player was carrying will be collectable, with the number rounded down. (For example, if the player had 5 items, only 2 will be lootable. In other words, 3 items will remain untouched.)
Corpses will persist through the entire match or until the player is revived.









